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"""Quantified Self RTS""" applies real-time strategy game mechanics to personal development, creating an integrated system for tracking physical training, cognitive development, and habit formation through gamification.
Quantified Self RTS applies real-time strategy game mechanics to personal development, creating an integrated system for tracking physical training, cognitive development, and habit formation through gamification.


== Core Philosophy ==
== Core Philosophy ==
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=== RTS Game Mechanics ===
=== RTS Game Mechanics ===
The system treats personal development like managing resources and units in a real-time strategy game:
The system treats personal development like managing resources and units in a real-time strategy game:
* """Daily Missions""": Each workout, meditation, or learning session becomes a mission with objectives
* Daily Missions: Each workout, meditation, or learning session becomes a mission with objectives
* """Resource Management""": Track energy, motivation, and physical capabilities as renewable resources   
* Resource Management: Track energy, motivation, and physical capabilities as renewable resources   
* """Base Building""": Habits and skills develop like infrastructure that enables advanced capabilities
* Base Building: Habits and skills develop like infrastructure that enables advanced capabilities
* """Progressive Difficulty""": Challenges scale with your improving stats and streak length
* Progressive Difficulty: Challenges scale with your improving stats and streak length


=== Multi-Domain Integration ===
=== Multi-Domain Integration ===
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=== Tier-Based Progression ===
=== Tier-Based Progression ===
"""Phase 1 - Foundation Building"""
Phase 1 - Foundation Building:
* Basic habit establishment (daily workouts, meditation, journaling)
* Basic habit establishment (daily workouts, meditation, journaling)
* Simple tracking and streak maintenance
* Simple tracking and streak maintenance
* Low-complexity missions with high success probability
* Low-complexity missions with high success probability


"""Phase 2 - Skill Integration""" 
Phase 2 - Skill Integration:
* Advanced physical training combined with cognitive drills
* Advanced physical training combined with cognitive drills
* Spaced repetition learning systems
* Spaced repetition learning systems
* Field testing of acquired skills
* Field testing of acquired skills


"""Phase 3 - Mastery Challenges"""
Phase 3 - Mastery Challenges:
* Complex scenario simulations
* Complex scenario simulations
* Real-world application testing
* Real-world application testing
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=== Physical Training System ===
=== Physical Training System ===


"""Workout Generation"""
Workout Generation:
* Randomized daily missions based on available time, weather, and fatigue levels
* Randomized daily missions based on available time, weather, and fatigue levels
* Adaptive difficulty scaling with streak length and performance history
* Adaptive difficulty scaling with streak length and performance history
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* Equipment-based variations (bodyweight, kettlebell, outdoor terrain)
* Equipment-based variations (bodyweight, kettlebell, outdoor terrain)


"""Performance Tracking"""
Performance Tracking:
* Duration, intensity, and completion metrics
* Duration, intensity, and completion metrics
* Streak maintenance with power-up rewards for consistency
* Streak maintenance with power-up rewards for consistency
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=== Cognitive Training Integration ===
=== Cognitive Training Integration ===


"""Spaced Repetition Systems"""
Spaced Repetition Systems:
* Medical knowledge flashcards for emergency preparedness
* Medical knowledge flashcards for emergency preparedness
* Plant identification and wilderness survival information
* Plant identification and wilderness survival information
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* Language learning or specialized terminology
* Language learning or specialized terminology


"""Reaction Training"""
Reaction Training:
* Virtual drills for hand-eye coordination improvement
* Virtual drills for hand-eye coordination improvement
* Decision-making scenarios under time pressure   
* Decision-making scenarios under time pressure   
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=== Habit Tracking Gamification ===
=== Habit Tracking Gamification ===


"""Streak Mechanics"""
Streak Mechanics:
* Visual progress tracking with GitHub-style contribution graphs
* Visual progress tracking with GitHub-style contribution graphs
* Streak multipliers that increase rewards for consistency
* Streak multipliers that increase rewards for consistency
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* Free day tokens for planned breaks without streak loss
* Free day tokens for planned breaks without streak loss


"""Multi-Platform Visibility"""
Multi-Platform Visibility:
* macOS menu bar widget showing daily completion status
* macOS menu bar widget showing daily completion status
* iOS home screen and lock screen widgets for constant awareness
* iOS home screen and lock screen widgets for constant awareness
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=== Data Architecture ===
=== Data Architecture ===


"""Core Data Storage"""
Core Data Storage:
Data structure includes date, workout completion status, duration, meditation minutes, creative output description, readiness score, and current streak day count.
Data structure includes date, workout completion status, duration, meditation minutes, creative output description, readiness score, and current streak day count.


"""Integration Points"""
Integration Points:
* SQLite for local data persistence
* SQLite for local data persistence
* Calendar ICS generation for workout scheduling   
* Calendar ICS generation for workout scheduling   
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=== User Interface Design ===
=== User Interface Design ===


"""Command Line Interface"""
Command Line Interface:
* Morning briefing with mission objectives
* Morning briefing with mission objectives
* Real-time progress tracking during activities
* Real-time progress tracking during activities
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* Weekly/monthly progress summaries and goal adjustment
* Weekly/monthly progress summaries and goal adjustment


"""Mobile Integration"""
Mobile Integration:
* Quick-capture widgets for workout logging
* Quick-capture widgets for workout logging
* Streak visualization and motivation
* Streak visualization and motivation
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=== Environmental Adaptation ===
=== Environmental Adaptation ===


"""Weather Integration"""
Weather Integration:
* Automatic workout modification based on conditions
* Automatic workout modification based on conditions
* Bonus challenges for training in difficult weather
* Bonus challenges for training in difficult weather
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* Seasonal depression countermeasures through light and activity
* Seasonal depression countermeasures through light and activity


"""Location Awareness"""
Location Awareness:
* GPS-based workout suggestions (hiking trails, outdoor gyms)
* GPS-based workout suggestions (hiking trails, outdoor gyms)
* Travel mode with hotel room or limited equipment routines
* Travel mode with hotel room or limited equipment routines
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=== Social and Accountability Systems ===
=== Social and Accountability Systems ===


"""Progress Sharing"""
Progress Sharing:
* Weekly summary generation for social media or personal logs
* Weekly summary generation for social media or personal logs
* Achievement badges and milestone celebrations
* Achievement badges and milestone celebrations
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* Accountability partner integration and check-ins
* Accountability partner integration and check-ins


"""Community Challenges"""
Community Challenges:
* Seasonal competitions with other QS-RTS users
* Seasonal competitions with other QS-RTS users
* Skill-sharing forums for specialized knowledge
* Skill-sharing forums for specialized knowledge
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=== Spaced Repetition Enhancement ===
=== Spaced Repetition Enhancement ===


"""Knowledge Domains"""
Knowledge Domains:
* First aid and medical emergency response
* First aid and medical emergency response
* Wilderness survival and plant identification
* Wilderness survival and plant identification
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* Navigation and orienteering skills
* Navigation and orienteering skills


"""Adaptive Scheduling"""
Adaptive Scheduling:
* Knowledge review integrated with physical training sessions
* Knowledge review integrated with physical training sessions
* Difficulty adjustment based on recall success rates
* Difficulty adjustment based on recall success rates
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=== Skill Development Tracking ===
=== Skill Development Tracking ===


"""Competency Matrices"""
Competency Matrices:
* Self-assessment rubrics for different skill areas
* Self-assessment rubrics for different skill areas
* Progress visualization showing capability development over time
* Progress visualization showing capability development over time
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=== Winter Optimization ===
=== Winter Optimization ===


"""Motivation Maintenance"""
Motivation Maintenance:
* Reduced daylight compensation through artificial light therapy
* Reduced daylight compensation through artificial light therapy
* Indoor activity emphasis with outdoor challenge bonuses
* Indoor activity emphasis with outdoor challenge bonuses
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* Comfort zone expansion through controlled discomfort training
* Comfort zone expansion through controlled discomfort training


"""Activity Modifications"""
Activity Modifications:
* Bodyweight and indoor equipment focus
* Bodyweight and indoor equipment focus
* Shorter, more frequent sessions to maintain consistency
* Shorter, more frequent sessions to maintain consistency
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=== Summer Expansion ===
=== Summer Expansion ===


"""Extended Capabilities"""
Extended Capabilities:
* Outdoor skill development and field testing
* Outdoor skill development and field testing
* Multi-day challenge integration (camping, hiking, travel)
* Multi-day challenge integration (camping, hiking, travel)
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=== Pattern Recognition ===
=== Pattern Recognition ===


"""Performance Correlation Analysis"""
Performance Correlation Analysis:
* Sleep quality impact on readiness scores
* Sleep quality impact on readiness scores
* Weather effects on motivation and completion rates
* Weather effects on motivation and completion rates
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* Life stress correlation with training consistency
* Life stress correlation with training consistency


"""Predictive Optimization"""
Predictive Optimization:
* Workout scheduling based on historical performance patterns
* Workout scheduling based on historical performance patterns
* Difficulty adjustment algorithms to maintain engagement
* Difficulty adjustment algorithms to maintain engagement

Latest revision as of 14:49, 1 September 2025

Template:Learning Module

Quantified Self RTS applies real-time strategy game mechanics to personal development, creating an integrated system for tracking physical training, cognitive development, and habit formation through gamification.

Core Philosophy

RTS Game Mechanics

The system treats personal development like managing resources and units in a real-time strategy game:

  • Daily Missions: Each workout, meditation, or learning session becomes a mission with objectives
  • Resource Management: Track energy, motivation, and physical capabilities as renewable resources
  • Base Building: Habits and skills develop like infrastructure that enables advanced capabilities
  • Progressive Difficulty: Challenges scale with your improving stats and streak length

Multi-Domain Integration

Unlike single-purpose fitness apps, QS-RTS integrates:

  • Physical training and endurance building
  • Cognitive skill development and reaction training
  • Creative output and learning documentation
  • Meditation and mental resilience building
  • Real-world skill acquisition and field testing

System Architecture

Readiness Scoring

Daily readiness calculated from multiple inputs:

Physical Readiness = (Workout completion + Duration + Intensity) / 3 Mental Readiness = (Meditation + Learning + Creative output) / 3 Overall Readiness = (Physical + Mental + Consistency bonus) / 3

Target readiness levels unlock advanced missions and seasonal challenges.

Tier-Based Progression

Phase 1 - Foundation Building:

  • Basic habit establishment (daily workouts, meditation, journaling)
  • Simple tracking and streak maintenance
  • Low-complexity missions with high success probability

Phase 2 - Skill Integration:

  • Advanced physical training combined with cognitive drills
  • Spaced repetition learning systems
  • Field testing of acquired skills

Phase 3 - Mastery Challenges:

  • Complex scenario simulations
  • Real-world application testing
  • Long-term capability demonstrations

Implementation Components

Physical Training System

Workout Generation:

  • Randomized daily missions based on available time, weather, and fatigue levels
  • Adaptive difficulty scaling with streak length and performance history
  • Seasonal modifications (winter indoor focus, summer outdoor emphasis)
  • Equipment-based variations (bodyweight, kettlebell, outdoor terrain)

Performance Tracking:

  • Duration, intensity, and completion metrics
  • Streak maintenance with power-up rewards for consistency
  • Weather bonus points for training in adverse conditions
  • Progressive overload tracking for strength development

Cognitive Training Integration

Spaced Repetition Systems:

  • Medical knowledge flashcards for emergency preparedness
  • Plant identification and wilderness survival information
  • Technical skill reinforcement (programming, electronics, repair)
  • Language learning or specialized terminology

Reaction Training:

  • Virtual drills for hand-eye coordination improvement
  • Decision-making scenarios under time pressure
  • Balance and coordination challenges post-workout
  • Navigation and map reading exercises

Habit Tracking Gamification

Streak Mechanics:

  • Visual progress tracking with GitHub-style contribution graphs
  • Streak multipliers that increase rewards for consistency
  • Power-ups earned through milestone achievements
  • Free day tokens for planned breaks without streak loss

Multi-Platform Visibility:

  • macOS menu bar widget showing daily completion status
  • iOS home screen and lock screen widgets for constant awareness
  • Terminal-based dashboard integration with existing CLI tools
  • Calendar integration for long-term pattern visualization

Technical Implementation

Data Architecture

Core Data Storage: Data structure includes date, workout completion status, duration, meditation minutes, creative output description, readiness score, and current streak day count.

Integration Points:

  • SQLite for local data persistence
  • Calendar ICS generation for workout scheduling
  • Supabase sync for cross-device consistency
  • LLM integration for adaptive coaching and motivation

User Interface Design

Command Line Interface:

  • Morning briefing with mission objectives
  • Real-time progress tracking during activities
  • Evening debrief and readiness calculation
  • Weekly/monthly progress summaries and goal adjustment

Mobile Integration:

  • Quick-capture widgets for workout logging
  • Streak visualization and motivation
  • Contextual notifications based on time and location
  • Offline capability for field use

Advanced Features

Environmental Adaptation

Weather Integration:

  • Automatic workout modification based on conditions
  • Bonus challenges for training in difficult weather
  • Indoor/outdoor activity routing based on forecasts
  • Seasonal depression countermeasures through light and activity

Location Awareness:

  • GPS-based workout suggestions (hiking trails, outdoor gyms)
  • Travel mode with hotel room or limited equipment routines
  • Local resource discovery (parks, climbing areas, running routes)
  • Gear availability optimization based on location

Social and Accountability Systems

Progress Sharing:

  • Weekly summary generation for social media or personal logs
  • Achievement badges and milestone celebrations
  • Anonymous leaderboards with similar users
  • Accountability partner integration and check-ins

Community Challenges:

  • Seasonal competitions with other QS-RTS users
  • Skill-sharing forums for specialized knowledge
  • Group challenges for motivation and social connection
  • Mentorship matching for advanced practitioners

Learning Integration

Spaced Repetition Enhancement

Knowledge Domains:

  • First aid and medical emergency response
  • Wilderness survival and plant identification
  • Technical repair and troubleshooting procedures
  • Navigation and orienteering skills

Adaptive Scheduling:

  • Knowledge review integrated with physical training sessions
  • Difficulty adjustment based on recall success rates
  • Cross-domain connections (medical knowledge during fitness training)
  • Real-world application opportunities and field testing

Skill Development Tracking

Competency Matrices:

  • Self-assessment rubrics for different skill areas
  • Progress visualization showing capability development over time
  • Gap identification and targeted improvement recommendations
  • Cross-skill synergy recognition and development

Seasonal Adaptations

Winter Optimization

Motivation Maintenance:

  • Reduced daylight compensation through artificial light therapy
  • Indoor activity emphasis with outdoor challenge bonuses
  • Social connection prioritization to combat isolation
  • Comfort zone expansion through controlled discomfort training

Activity Modifications:

  • Bodyweight and indoor equipment focus
  • Shorter, more frequent sessions to maintain consistency
  • Mental training emphasis during physical activity limitations
  • Skill development focus during reduced outdoor activity periods

Summer Expansion

Extended Capabilities:

  • Outdoor skill development and field testing
  • Multi-day challenge integration (camping, hiking, travel)
  • Heat adaptation training and hydration management
  • Extended daylight activity optimization

Data Analysis and Optimization

Pattern Recognition

Performance Correlation Analysis:

  • Sleep quality impact on readiness scores
  • Weather effects on motivation and completion rates
  • Seasonal patterns in different activity types
  • Life stress correlation with training consistency

Predictive Optimization:

  • Workout scheduling based on historical performance patterns
  • Difficulty adjustment algorithms to maintain engagement
  • Burnout prevention through load management
  • Peak performance period identification and utilization

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